added renaming Prisoners for imprisonment time (pawns will restore old names after releasing) added sub-tabs in "Work" Tab and "Assign" Tab for "Colonists" and "Prisoners" hotfixed compatibility with Fluffy's WorkTab (still have some visual flaws) fixed compatibility with Fluffy's WorkTab (final) fixed blurred effect on settings window finally fixed "OnGui()" error, big thanks to ( ) now work settings reset after prisoner is recruited, so it should fix some issues added new hidden need "Treatment" that indicates level of prison treatment towards prisoner (WIP) "Treatment happiness" will decrease if health conditions are bad, when prisoners are hungry, or they're working. prisoners will respect forbidden items, if "inspired" prisoners will now seek safe temperature when not supervised prisoners will now work in cold only if "work" time is set prisoners will now stay at bed if waiting for surgery prisoners will now give offer to join colony if treatment is good enough (random) fixed cutting some content of bill config in some languages added treatment drop when prisoner is being beaten added blocking mental breaks for prisoners with low treatment levels added blocking revolts (100%, 95%, 50%, 10%) if overall prisoner treatment is good enough added +15 bonus to mood if treatment is above 75% added +5 bonus to mood if prisoner is not supervised and got lazy added +5 bonus to mood while prisoner have free time prisoners now will pick up weapons if treated bad wardens no longer deliver food if prisoners can get it from another room new system for removing mod from save (new button in mod menu) fixed news pop-up auto-showing on minor changes too (it auto-shows only on major changes) fixed tutorial window constantly showing set minimum 500 points for suicide event updated Traditional Chinese translation, thanks to shiuanyue added option in settings to opt-out from suicide events fixed a bug for pawns without rest need (e.g. fixed the bug with creating file on desktop Big thanks to discord users who help test dev version specially to Mr. Refactored part of code to make mod more Rimworld update proof Extracted resources by prisoners should not be forbidden anymore Fixed labor arena being not respected by colonist Fixed forbidden resources extracted by prisoners fixed deep drills reservation by colonist and prisioners Quarry from Quarry mod should works with labor area added more checks if prisioners should stay in bed updated part releated with seed please (no tested) remove wealth tracker from prisioners mining Potientialy should work with PL without issue. Turn on/off prisoner suicide should work now Added option in menu to allow prisoners rest until fully healed. Repairing, hauling resources to frame and blueprint, building frame, smoothing wall and floor should now work correctly. Prisoners should not stuct in roof is outside their reach You can modify/upgrade/use this mod, but don't use this commercially, and make sure to include link to original mod. You can include this mod in mod-packs, and mod lists. Author of CA declared that it will be at RimWorld 1.0. To disable mod from existing saves check "Disable mod" in settings and follow instructions.Works with mods that add custom Jobs, to enable some of them you need to go to the mod settings. "Prisoners only" tools - You can mark orders and bills by tools that exclude colonist from work. Be aware, they will try to run if they see opportunity. You can check "Hold open" option on doors. Prison area - prisoners in order to work need to reach target. Time restrictions - prisoners that have option "Force to work" are added to "Restrict" tab. Work assignment - prisoners that have option "Force to work" are added to "Work" tab. Wardens have new job - supervising prisoners. Motivation - prisoners need to be motivated by presence of colonists. Prison labor needs management that consist: To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). This will allow you to enable prisoners to leave their cells. I highly recommend using my other mod Locks.
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